Reign Strategy.com
Classic
Classic: Each nation specializes in one job to produce more while working together (Requires dedication and Trust)
when you first start off, Make sure that each member knows what their "Job" is. and can start getting ready for that job before the pact is even bought.
There are 4 jobs in this strategy:
Oil: Focuses on Oil rigs and some cash. The OIL NATION will refrain from making a Factory, Airbase, and metal mines. The OIL NATION produces as many oil rigs as possible then sends all extra cash to other Pact members.
Metal: Focuses on Metal mines and cash. The METAL NATION will refrain from making a Factory, Airbase, and Oil rigs. The METAL NATION produces as many oil rigs as possible then sends all extra cash to other Pact members.
Money: Focuses on Cash Only. Money Nations are the life blood of this kind of pact they send most of their cash to the Factory Nation(s).
Factory Nations, come in several forms depending on the pact size and/or specific strategy. These players need to be very trusted and experiences they are responsible for giving out units to any member when needed.
with 1 factory nation
Factory: Builds power, 1 city, 1 airbase and as many factories as needed to produce units nearly 24/7. This Nation will be making ALL the units for the pact accept infantry. This means he will build Ground D, air D, ground O, air O, and anything that's needed.
With 2 factory nations
Factory Air: Builds power, 1 city, 1 airbase and as many factories as needed to produce units nearly 24/7. This Nation will be making ALL AIR units for the pact. Air D and air O.
Factory Ground: Builds power, 1 city, 1 airbase and as many factories as needed to produce units nearly 24/7. This Nation will be making ALL Ground units for the pact accept infantry.
OR
Factory Offense: Builds power, 1 city, 1 airbase and as many factories as needed to produce units nearly 24/7. This Nation will be making ALL ATTACK units for the pact. Air O and ground O.
Factory Defense: Builds power, 1 city, 1 airbase and as many factories as needed to produce units nearly 24/7. This Nation will be making ALL DEFENSE units for the pact. Air D and ground D.
when you first start off, Make sure that each member knows what their "Job" is. and can start getting ready for that job before the pact is even bought.
There are 4 jobs in this strategy:
Oil: Focuses on Oil rigs and some cash. The OIL NATION will refrain from making a Factory, Airbase, and metal mines. The OIL NATION produces as many oil rigs as possible then sends all extra cash to other Pact members.
Metal: Focuses on Metal mines and cash. The METAL NATION will refrain from making a Factory, Airbase, and Oil rigs. The METAL NATION produces as many oil rigs as possible then sends all extra cash to other Pact members.
Money: Focuses on Cash Only. Money Nations are the life blood of this kind of pact they send most of their cash to the Factory Nation(s).
Factory Nations, come in several forms depending on the pact size and/or specific strategy. These players need to be very trusted and experiences they are responsible for giving out units to any member when needed.
with 1 factory nation
Factory: Builds power, 1 city, 1 airbase and as many factories as needed to produce units nearly 24/7. This Nation will be making ALL the units for the pact accept infantry. This means he will build Ground D, air D, ground O, air O, and anything that's needed.
With 2 factory nations
Factory Air: Builds power, 1 city, 1 airbase and as many factories as needed to produce units nearly 24/7. This Nation will be making ALL AIR units for the pact. Air D and air O.
Factory Ground: Builds power, 1 city, 1 airbase and as many factories as needed to produce units nearly 24/7. This Nation will be making ALL Ground units for the pact accept infantry.
OR
Factory Offense: Builds power, 1 city, 1 airbase and as many factories as needed to produce units nearly 24/7. This Nation will be making ALL ATTACK units for the pact. Air O and ground O.
Factory Defense: Builds power, 1 city, 1 airbase and as many factories as needed to produce units nearly 24/7. This Nation will be making ALL DEFENSE units for the pact. Air D and ground D.